![]() ![]() With built-in volumetric subsurface scattering, this can be immediately applied to skin, plastic, wax and more with brilliant results. The V-Ray Material has also been updated, making it easier to create translucent materials in just a few clicks. Says Phillip Miller, vice president of product management at Chaos, “Now, users can view and manage their entire V-Ray shading network within Cinema 4D, using the Material Node Editor throughout the entire creation process – from first ideas to finishing touches.” With new support for node-based material editing, artists can now achieve true photorealism without sacrificing any creative choices they’ve made along the way. LOS ANGELES – Chaos has launched V-Ray 5 for Cinema 4D, update 1, building the community’s most requested feature into a production workflow.
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